| Skill | Stat | Training | Bonus | Roll |
|---|---|---|---|---|
| Acrobatics | AG | Untrained | -20 | |
| Athletics | S | Untrained | -20 | |
| Awareness | PER | Untrained | -20 | |
| Charm | FEL | Untrained | -20 | |
| Command | FEL | Untrained | -20 | |
| Commerce | INT | Veteran | +30 | |
| Common Lore* | ||||
| ↳ AEF | INT | Trained | +0 | |
| ↳ Shift | INT | Trained | +0 | |
| Deceive | FEL | Untrained | -20 | |
| Dodge | AG | Untrained | -20 | |
| Forbidden Lore* | ||||
| ↳ Warp | INT | Trained | +0 | |
| ↳ Psyker | INT | Trained | +0 | |
| Inquiry | FEL | Untrained | -20 | |
| Interrogation | WP | Untrained | -20 | |
| Intimidate | S | Untrained | -20 | |
| Linguistics* | ||||
| ↳ Common | INT | Trained | +0 | |
| Logic | INT | Untrained | -20 | |
| Medicae | INT | Untrained | -20 | |
| Navigate* | INT | Untrained | -20 | |
| Operate* | AG | Untrained | -20 | |
| Parry | WS | Untrained | -20 | |
| Psyniscience | PER | Trained | +0 | |
| Scholastic Lore* | INT | Untrained | -20 | |
| Scrutiny | PER | Trained | +0 | |
| Security | INT | Untrained | -20 | |
| Sleight of Hand | AG | Untrained | -20 | |
| Stealth | AG | Untrained | -20 | |
| Survival | PER | Trained | +0 | |
| Tech-Use | INT | Untrained | -20 | |
| Trade* | INT | Untrained | -20 |
Difficulty: +0 +0
V. Hard Hard Difficult Normal Ordinary Routine Easy
Stats
WS
34
BS
36
S
29
T
38
AG
36
INT
41
PER
43
WP
54
FEL
30
12 / 12 hp
Rolling Log
Psyker Powers
Psy Rating: 3
Push: +0
Effctive PR: 3
Push: +0
Effctive PR: 3
Fett. Unfett. Push +1 Push +2 Push +3 Push +4 Push +5
Smite
| Focus Stat: | Willpower | Biomancy |
| Difficulty: | Challenging (+0) | |
| Action: | Half Action | |
| Range: | 60 m — (20 base x 3 PR) | |
| Subtypes: | Attack, Concentration | |
| Sustained: | No |
"Called by many names, Smite is a common destructive power used throughout the galaxy by many different psykers. The psyker conjures up bio-energy from deep within himself, summoning lethal bolts of lightning which leap from his fingertips to burn and blast his enemies to ash."
Smite is a Psychic Barrage that deals 1d10 + PR (+3) Energy Damage with a Pen of 4.
A Psychic Barrage is a cluster of bolts of energy, similar to a semi-automatic weapon. If the Focus Power test succeeds, then the psyker produces one psychic bolt for the initial Degree of Success, plus one for every two additional Degrees of Success. The number of hits scored in this manner may not exceed the psyker’s effective Psy Rating when using this power. The first hit must strike the initially chosen target, while any subsequent hits may strike either the initial target or any other targets within two metres, providing all of the targets are within range and line of sight.
You don't meet the requirements!
Foreboding
| Focus Stat: | Perception | Divination |
| Difficulty: | Difficult (-10) | |
| Action: | Reaction | |
| Range: | Self | |
| Subtypes: | Concentration | |
| Sustained: | No |
"The psyker’s awareness of the Warp grants him the means to elude his opponents’ attacks without needing to rely on mortal reflexes. He walks through the battlefield unscathed, dodging incoming fire with a simple ease."
In any situation where the psyker would be called upon to make an Evasion Test, he may instead attempt to use this power. If the power is successful, the psyker avoids the attack exactly as if he has passed an Evasion Test.
You don't meet the requirements!
Dominate
| Focus Stat: | Willpower | Telepathy |
| Difficulty: | Challenging (+0) — Opposed | |
| Action: | Full Action | |
| Range: | 15 m — (5 base x 3 PR) | |
| Subtypes: | Concentration | |
| Sustained: | No |
"The psyker extends his will into the mind of his enemies, twisting around their thoughts and beating down their mental defences. With their protection down, the psyker can plant ideas into their heads, making them perform his bidding as if it were their own idea."
The psyker nominates a number targets in range and line of sight up to half his Psy Rating (rounded up) who opposes this power with a Willpower Test.
Those targets that fail to resist the power must follow a simple command given by the psyker. Some example orders include “Flee,” “Fall,” or “Attack your friend.”
If the command is a potentially suicidal act, the targets receive a +20 to their Willpower Tests. In all cases the command must be achievable in a single Round.
You don't meet the requirements!
Body
Right Arm
(11 – 20)
Left Arm
(21 – 30)
Head
(1 – 10)
Torso
(31 – 70)
Right Leg
(71 – 85)
Left Leg
(86 – 90)